Wednesday, January 29, 2014
Monday, January 27, 2014
Sunday, January 26, 2014
FInal Cut Pro X
Final Cut Pro X Essential Training
Chapter 1 : Taking a tour of the FPC X interface
-opening software without anything loaded.
-3 main areas , event project and viewer
-event library=groups of event and media live, store and organize all of media
-Project library= various groups of projects
-viewer shows visual output
-comand Q=quit final cut
-DO NOT MESS WITH THE PROJECTS AND EVENTS FOLDERS OR FINAL CUT CANNOT FIND THEM
-View > turn on audio skimming
-can change the size and view of thumbnails
-projects can only contain 1 sequence
-to play press SPACEBAR
-to go to beginning of the sequence hit the HOME button
-up arrow you can go back clip by clip, and down arrow it will go forward clip by clip
Chapter 2 : Creating and organizing events from scratch
-bring in footage, create an event FILE> NEW EVENT, Right click> new event, right click in actual drive and name event
-FILE > IMPORT
-keep metadata when importing, IMPORTANT WINDOW > add to existing event or create new event, ORGANIZING: copy files to FC events folder, import folders as keyword collections> IMPORT
Chapter 3 : playing and making clips in preparation for editing & understanding different types of editing tools
-go into event, look at specific footage in event library
-NAVIGATION METHOD= JKL, J plays in reverse, L plays forward, K pauses
-I= edited shot to start, O=outpoint edited shot to end
-/=play the selected section
-Slow Motion= hold down K and rock back and forth with J or L
- save sound bite=press F is favoriting the section rename it
-Marker is a digital post it note
-Creating a sequence: right click > new project > name it > what format > select custom and choose appropriate options> automatic settings
-Editing tools: model dictated by story lines, insert edit = W, it will insert wherever the playhead is.
-Appending = press E
-overwrite edit = press D, usually mark an in and an out, I and O.
-Primary story line, Press W to insert a shot, shift Z= expanding shot
-Press E= append edit will always be inserted at the end
-play head magnetizes right in between 2 shots is called snapping=press N
Chapter 1 : Taking a tour of the FPC X interface
-opening software without anything loaded.
-3 main areas , event project and viewer
-event library=groups of event and media live, store and organize all of media
-Project library= various groups of projects
-viewer shows visual output
-comand Q=quit final cut
-DO NOT MESS WITH THE PROJECTS AND EVENTS FOLDERS OR FINAL CUT CANNOT FIND THEM
-View > turn on audio skimming
-can change the size and view of thumbnails
-projects can only contain 1 sequence
-to play press SPACEBAR
-to go to beginning of the sequence hit the HOME button
-up arrow you can go back clip by clip, and down arrow it will go forward clip by clip
Chapter 2 : Creating and organizing events from scratch
-bring in footage, create an event FILE> NEW EVENT, Right click> new event, right click in actual drive and name event
-FILE > IMPORT
-keep metadata when importing, IMPORTANT WINDOW > add to existing event or create new event, ORGANIZING: copy files to FC events folder, import folders as keyword collections> IMPORT
Chapter 3 : playing and making clips in preparation for editing & understanding different types of editing tools
-go into event, look at specific footage in event library
-NAVIGATION METHOD= JKL, J plays in reverse, L plays forward, K pauses
-I= edited shot to start, O=outpoint edited shot to end
-/=play the selected section
-Slow Motion= hold down K and rock back and forth with J or L
- save sound bite=press F is favoriting the section rename it
-Marker is a digital post it note
-Creating a sequence: right click > new project > name it > what format > select custom and choose appropriate options> automatic settings
-Editing tools: model dictated by story lines, insert edit = W, it will insert wherever the playhead is.
-Appending = press E
-overwrite edit = press D, usually mark an in and an out, I and O.
-Primary story line, Press W to insert a shot, shift Z= expanding shot
-Press E= append edit will always be inserted at the end
-play head magnetizes right in between 2 shots is called snapping=press N
Monday, January 20, 2014
Lynda video
Understanding resolution for video
-There are 2 HD resolutions 1080, 720
-Mega pixels have nothing to do with the resolution of the video
-1080=2 megapixels, 720=1 megapixel
-30 frames per second, resolution refers to how many pixels are in an image area not to the dimensions
Choosing frame rate
-30fps~29.9fps
-30fps -1/30th of a second
-1/30th and 1/90th of a second for shutter speed
Right exposure with video
-Look at histogram and highlights to get right exposure
-Neutral density filter will minimize the light
-Use fast lenses not zoom lenses
-There are 2 HD resolutions 1080, 720
-Mega pixels have nothing to do with the resolution of the video
-1080=2 megapixels, 720=1 megapixel
-30 frames per second, resolution refers to how many pixels are in an image area not to the dimensions
Choosing frame rate
-30fps~29.9fps
-30fps -1/30th of a second
-1/30th and 1/90th of a second for shutter speed
Right exposure with video
-Look at histogram and highlights to get right exposure
-Neutral density filter will minimize the light
-Use fast lenses not zoom lenses
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