Monday, April 21, 2014
Tony Oursler
Artist page:
http://tonyoursler.com/work.php?navItem=work&subsection=All%20Exhibitions&year=0&page=1
Example video:
https://www.youtube.com/watch?v=8aqIk_ynVak&list=PLC0VjaTrBG4KJCgd8Aq5yAFtdzig0V7lc
https://www.youtube.com/watch?v=FCndjNBfvfE&list=PLC0VjaTrBG4KJCgd8Aq5yAFtdzig0V7lc
https://www.youtube.com/watch?v=hyzCNKbcWi4&list=PLC0VjaTrBG4KJCgd8Aq5yAFtdzig0V7lc
https://www.youtube.com/watch?v=8E_-9tCOiQw&list=PLC0VjaTrBG4KJCgd8Aq5yAFtdzig0V7lc
https://www.youtube.com/watch?v=mV224Faxem4&list=PLC0VjaTrBG4KJCgd8Aq5yAFtdzig0V7lc
Sunday, April 20, 2014
Video instalation
1) questions asked:
What is a video installation? What are its means of expression? How do these differ from the media from other arts? What kinds of installations are there? What effects on a visitor does the art form promote? What cultural
function does or could this art form serve?
2) answers:
-artist must actually come and install the elements, including electronic components in the case of video, in a designated space.
-room = frame for installation, installation art depends on the existence of a space
-installation, because it is not tied down to its art of production, produces an aura
2) answers:
-artist must actually come and install the elements, including electronic components in the case of video, in a designated space.
-room = frame for installation, installation art depends on the existence of a space
-installation, because it is not tied down to its art of production, produces an aura
-video installation expresses the here and now, 2 planes of language
-video installation are the privileged art forms for setting this mediated/built environment into play for purposes of reflection
-video installation are the privileged art forms for setting this mediated/built environment into play for purposes of reflection
-in a larger
sense, all installation art is interactive, since the visitor chooses a trajectory among all the possibilities. This trajectory is a variable narrative simultaneously embodied and
constructed at the level of presentation.
-2 types of video installation: closed-circuit= live feed that relays image to one or more monitors, recorded art installation= performative/ declarative
-2 and 3 dimensions: Video- image on screen, the virtual space, light on the screen, surrounding sounds, tone and colors,
shift into 3D with the arrangement of the TV screens, the space in which it occupies
-1 or 4 dimensions- exploiting the body itself and the senses; experience itself and interpretation
-people can come and boas they please at any point during the work, it takes time, it requires the visitor to reflect on the experience
-vid art transforms the nature of the museum, begins to partake in a long overdue recognition afforded to the arts of presentation
-2 types of video installation: closed-circuit= live feed that relays image to one or more monitors, recorded art installation= performative/ declarative
-2 and 3 dimensions: Video- image on screen, the virtual space, light on the screen, surrounding sounds, tone and colors,
shift into 3D with the arrangement of the TV screens, the space in which it occupies
-1 or 4 dimensions- exploiting the body itself and the senses; experience itself and interpretation
-people can come and boas they please at any point during the work, it takes time, it requires the visitor to reflect on the experience
-vid art transforms the nature of the museum, begins to partake in a long overdue recognition afforded to the arts of presentation
Wednesday, April 16, 2014
Video Art 20-25, 36, 54, 68, 76
- productive exchange between film and video: Film-1st born moving pictures , Video- new way to present
- new parameters set for film, projections without using paper.
- Janet and the stage with a projected opera singer
- 1990s: narrative videos- able to tell a story, video has become a contradiction: either its exclusively used or it is an item that is mass produce for the whole public
- Mother + Father: Candice Breitz- 2 part installation, collective memory, audio visual lingual franca and highlight the international community with mass media communication.

- Dan Graham: architecture and video, social codes/orders, work represents the convergence of public and private sphere, peer presence and self sufficiency
- Dispersion room: Aeronaut Mik- intuitive behavior of individuals in a defined social framework transforms events, Mis world is a mass media network, an image and copy, a stage, and a dangerous abyss for humanity
- Getaway #2: tony Oursler- creates dolls mad elf everyday fabric and projects faces onto the fabric. Mental Annexation, and the act of seeing.
Monday, April 14, 2014
Wednesday, April 9, 2014
Monday, March 31, 2014
Utopian Plagiarism, Hypertextuality, and Electronic Cultural Production
"Plagiarism…has been viewed as the theft of a language, ideas, and images by the less than talented, often for the enhancement of personal fortune or prestige" (83)
After reading this article and considering what it had to say about plagiarism/hypertext; I think I can formulate my opinion. Plagiarism is present in every daily aspect of our lives. It has only become more relevant today due to the increase of technological productions. "Plagiarism is necessary…it often carries a weight of negative connotations" (85). Even though it does have a negative aspect to it, or people look at it as negative, I think that plagiarism is not necessarily a bad thing. It it going to happen because not one person can claim everything they do as their own work. Some other person earlier down the line may have thought of a concept or idea and not have had the technologies to produce or follow through with the concept, so if you are now producing that idea you are essentially stealing from that person. I believe plagiarism doesn't exist. Instead I think that every one should build off of others ideas, hence making it their own. Just like in the article, Marcel Duchamp would place an object in a different context, "repurposing" the object. As long as plagiarism is "productive", then I believe you are making it your own and not copying from the originator.
In terms of art and appropriation, everyone is going to have ideas that are similar or exactly the same as the creator. What matters is that you as the artist can make it your own and make it your passion. Even in terms of our upcoming project we will be taking clips or using clips that are not our own and repurposing the clips to have a different context. I think the last paragraph in the article serves as a great representation of how I feel about Plagiarism:
"The present requires us to rethink and re-present the notion of plagiarism. Its function has for to long been devalued by an ideology with little place in techno-culture. Let the romantic notions of originality, genius, and authorship remain, but as elements for cultural production without special privilege above other equally useful elements. It is time to openly and boldly use the methodology of recombination so as to better parallel the technology of our time". (102)
After reading this article and considering what it had to say about plagiarism/hypertext; I think I can formulate my opinion. Plagiarism is present in every daily aspect of our lives. It has only become more relevant today due to the increase of technological productions. "Plagiarism is necessary…it often carries a weight of negative connotations" (85). Even though it does have a negative aspect to it, or people look at it as negative, I think that plagiarism is not necessarily a bad thing. It it going to happen because not one person can claim everything they do as their own work. Some other person earlier down the line may have thought of a concept or idea and not have had the technologies to produce or follow through with the concept, so if you are now producing that idea you are essentially stealing from that person. I believe plagiarism doesn't exist. Instead I think that every one should build off of others ideas, hence making it their own. Just like in the article, Marcel Duchamp would place an object in a different context, "repurposing" the object. As long as plagiarism is "productive", then I believe you are making it your own and not copying from the originator.
In terms of art and appropriation, everyone is going to have ideas that are similar or exactly the same as the creator. What matters is that you as the artist can make it your own and make it your passion. Even in terms of our upcoming project we will be taking clips or using clips that are not our own and repurposing the clips to have a different context. I think the last paragraph in the article serves as a great representation of how I feel about Plagiarism:
"The present requires us to rethink and re-present the notion of plagiarism. Its function has for to long been devalued by an ideology with little place in techno-culture. Let the romantic notions of originality, genius, and authorship remain, but as elements for cultural production without special privilege above other equally useful elements. It is time to openly and boldly use the methodology of recombination so as to better parallel the technology of our time". (102)
Sunday, March 23, 2014
Life Feed: webcams, art, and people
This article by Brian Droitcour starts out by stating how readily available video has now become and especially the availability of the webcam or online video. Next he goes into talking about Rosiland Krauss' essay in which she discusses Richard Serra's Boomerang which focuses on Nancy holt. She is speaking and listening to herself at the same time. It is quite a captivating video in which the viewer is drawn in and interested in what is being said.
Boomerang:
I especially find it nice that Krauss describes video as the aesthetics of narcissism. Video draws attention from others objects and places the attention on ones self.
Towards the end of the piece, Droitcour talks about Myspace and the introduction videos kids made to express who they were. Guthrie Lonergan collected the videos and compiled them. "No matter how much users try to 'express' their 'true' selves, each becomes just one more piece of information, one more lonely avatar," Gene McHugh wrote. "And in the end, the avatar doesn’t express itself—MySpace does." In the end the kids aren't really being themselves but putting on a face that is expressing what they want to show the viewer. They are only showing the qualities that are most desirable to viewers.
This line made me think of a video trailer which I will share, it is kind of far fetched but it is what was brought to mind thats all.. "viewers could see how the prosthetically enhanced arts were poorer than their analogue predecessors. More recently, however, Bailey has moved toward an exploration of vulnerability, asking not what technology obscures or deletes, but what it can expose. He thinks of programming as a kind of drawing, and drawing— as the cliché of art criticism has it— is the most expressive and open of mediums, a record of the immediate contact between the artist's body and the surface he's working with."
Transcendence:
Monday, March 3, 2014
Wednesday, February 26, 2014
Tuesday, February 25, 2014
favorite video
as creepy as this video is and as much as I hate it I like it:
http://www.ubu.com/film/acconci_theme.html
http://www.ubu.com/film/acconci_theme.html
Sunday, February 23, 2014
Body Issues in Performance Art: Between Theory and Praxis
1. Statement Elements
-performance art is culture bound; it always relates to a particular context, situation or circumstance
-meanings give action a sense: lacking in meaning means the loss of impact
-the performer sees action itself (and the need to act) as a barrier
-a performance is life itself: primarily real; stimulating memory activation, sentiments, instinctual feelings and the most intimate beliefs of who is participating
-the being exists essentially for the interaction of three fundamental factors: the biological sphere, the socio-ecological one, and the inter-psychic one
-gesem= is the body-body
-gesed= is the mind-body
-beden= is the psyche-body
-equilibrium and balanced strength between 3 bodies
-when all three bodies find a common ground to flow together, they can give birth to an experience both individual and collective at the same time
2. Performance Art: A Social Role Between Ethics and Aesthetics
-performance art is becoming progressively oriented toward networking globalization and innovation of communication
-art actions become expressions of language that has made understatement its credo
3. The Laws of Communication: Space, Truth and Body in Action
-the same notion of space and truth move throughout different level and degrees, intermingling continuously between the real and the virtual
-space is an original that provokes some sort of fear
-truth is a combination, a gathering and convergence of occasions and situations
4. What is the Body
-action artist mud recognize themselves as a tool of his/her own work
-performance art has to do with the human form, study of gesture posture and sound of silence, and progressed into different studies of body investigation
-the performer is a poet and an artist at the same time
-for a performance artist it is necessary to get completely involved, directly and personally
-performance art is culture bound; it always relates to a particular context, situation or circumstance
-meanings give action a sense: lacking in meaning means the loss of impact
-the performer sees action itself (and the need to act) as a barrier
-a performance is life itself: primarily real; stimulating memory activation, sentiments, instinctual feelings and the most intimate beliefs of who is participating
-the being exists essentially for the interaction of three fundamental factors: the biological sphere, the socio-ecological one, and the inter-psychic one
-gesem= is the body-body
-gesed= is the mind-body
-beden= is the psyche-body
-equilibrium and balanced strength between 3 bodies
-when all three bodies find a common ground to flow together, they can give birth to an experience both individual and collective at the same time
2. Performance Art: A Social Role Between Ethics and Aesthetics
-performance art is becoming progressively oriented toward networking globalization and innovation of communication
-art actions become expressions of language that has made understatement its credo
3. The Laws of Communication: Space, Truth and Body in Action
-the same notion of space and truth move throughout different level and degrees, intermingling continuously between the real and the virtual
-space is an original that provokes some sort of fear
-truth is a combination, a gathering and convergence of occasions and situations
4. What is the Body
-action artist mud recognize themselves as a tool of his/her own work
-performance art has to do with the human form, study of gesture posture and sound of silence, and progressed into different studies of body investigation
-the performer is a poet and an artist at the same time
-for a performance artist it is necessary to get completely involved, directly and personally
Wednesday, February 12, 2014
Moving Pictures- Video Art
Notes:
- video differs from film and television: in one essential point it directly translates the audio-visual material into analogue or digital code ergo recording and storage take place synchronously
- video is a means of preservation that retains the recorded material in a state of permanent availability and manipulability
- film is a sequence of individual images visible on the celluloid to the naked eye, and only the mechanical movement of the length of film during projection produces the movement
- 1960s: video was now marked by a fascination with the expanding field of television, the electrotechnical affliction to which fostered the new medium's beginning
- technology and image: video depends on upon the current state of technological develpment more that any other artistic medium
- 25 pictures per second were sent directly to a monitor or for storage on magnetic tape
- by the end of the 1990s audio visual material on magnetic tapes was largely replaced by numerical storage in data sets. Now image productions finally broke away completely from everyday reality and entered the field of simulation
- images started being translated into binary code- code based on only 2 numbers
- video picture is a procedural, non discrete image type; the image is permanently in the process of forming or dissipating and doesn't show the film -reel's static single image
- the 1970s: demonstrate an aesthetic quality that was conditioned by the technical possibilities of that time. the tapes displayed streaky, coarse-grained, and occasionally flickering images.
- body and performance: the technical medium of video now became a structural element in their actions
- video is explicitly a time-based artistic medium
- the 1980s: advanced to vein sole means of expression. camera was now much more of an instrument for visualizing complex narratives and fictions and artists view things as holistic perspective.
Sunday, February 9, 2014
Monday, February 3, 2014
Stop Motion Animation proposal and storyboard
For this project I want to experiment with clay or playdough. The story line is shown above. I am going to create small creatures that take over a world. The filling of the story will be on of the creatures imagination taking flight. He will lead the rest of his fellow creatures on a journey that will eventually get them to the world where they will manifest and turn the world into candy.. Sound effects will be made all by me as I think I can come up with so obscure sounds that will compliment my out of world creatures :)
Wednesday, January 29, 2014
Monday, January 27, 2014
Sunday, January 26, 2014
FInal Cut Pro X
Final Cut Pro X Essential Training
Chapter 1 : Taking a tour of the FPC X interface
-opening software without anything loaded.
-3 main areas , event project and viewer
-event library=groups of event and media live, store and organize all of media
-Project library= various groups of projects
-viewer shows visual output
-comand Q=quit final cut
-DO NOT MESS WITH THE PROJECTS AND EVENTS FOLDERS OR FINAL CUT CANNOT FIND THEM
-View > turn on audio skimming
-can change the size and view of thumbnails
-projects can only contain 1 sequence
-to play press SPACEBAR
-to go to beginning of the sequence hit the HOME button
-up arrow you can go back clip by clip, and down arrow it will go forward clip by clip
Chapter 2 : Creating and organizing events from scratch
-bring in footage, create an event FILE> NEW EVENT, Right click> new event, right click in actual drive and name event
-FILE > IMPORT
-keep metadata when importing, IMPORTANT WINDOW > add to existing event or create new event, ORGANIZING: copy files to FC events folder, import folders as keyword collections> IMPORT
Chapter 3 : playing and making clips in preparation for editing & understanding different types of editing tools
-go into event, look at specific footage in event library
-NAVIGATION METHOD= JKL, J plays in reverse, L plays forward, K pauses
-I= edited shot to start, O=outpoint edited shot to end
-/=play the selected section
-Slow Motion= hold down K and rock back and forth with J or L
- save sound bite=press F is favoriting the section rename it
-Marker is a digital post it note
-Creating a sequence: right click > new project > name it > what format > select custom and choose appropriate options> automatic settings
-Editing tools: model dictated by story lines, insert edit = W, it will insert wherever the playhead is.
-Appending = press E
-overwrite edit = press D, usually mark an in and an out, I and O.
-Primary story line, Press W to insert a shot, shift Z= expanding shot
-Press E= append edit will always be inserted at the end
-play head magnetizes right in between 2 shots is called snapping=press N
Chapter 1 : Taking a tour of the FPC X interface
-opening software without anything loaded.
-3 main areas , event project and viewer
-event library=groups of event and media live, store and organize all of media
-Project library= various groups of projects
-viewer shows visual output
-comand Q=quit final cut
-DO NOT MESS WITH THE PROJECTS AND EVENTS FOLDERS OR FINAL CUT CANNOT FIND THEM
-View > turn on audio skimming
-can change the size and view of thumbnails
-projects can only contain 1 sequence
-to play press SPACEBAR
-to go to beginning of the sequence hit the HOME button
-up arrow you can go back clip by clip, and down arrow it will go forward clip by clip
Chapter 2 : Creating and organizing events from scratch
-bring in footage, create an event FILE> NEW EVENT, Right click> new event, right click in actual drive and name event
-FILE > IMPORT
-keep metadata when importing, IMPORTANT WINDOW > add to existing event or create new event, ORGANIZING: copy files to FC events folder, import folders as keyword collections> IMPORT
Chapter 3 : playing and making clips in preparation for editing & understanding different types of editing tools
-go into event, look at specific footage in event library
-NAVIGATION METHOD= JKL, J plays in reverse, L plays forward, K pauses
-I= edited shot to start, O=outpoint edited shot to end
-/=play the selected section
-Slow Motion= hold down K and rock back and forth with J or L
- save sound bite=press F is favoriting the section rename it
-Marker is a digital post it note
-Creating a sequence: right click > new project > name it > what format > select custom and choose appropriate options> automatic settings
-Editing tools: model dictated by story lines, insert edit = W, it will insert wherever the playhead is.
-Appending = press E
-overwrite edit = press D, usually mark an in and an out, I and O.
-Primary story line, Press W to insert a shot, shift Z= expanding shot
-Press E= append edit will always be inserted at the end
-play head magnetizes right in between 2 shots is called snapping=press N
Monday, January 20, 2014
Lynda video
Understanding resolution for video
-There are 2 HD resolutions 1080, 720
-Mega pixels have nothing to do with the resolution of the video
-1080=2 megapixels, 720=1 megapixel
-30 frames per second, resolution refers to how many pixels are in an image area not to the dimensions
Choosing frame rate
-30fps~29.9fps
-30fps -1/30th of a second
-1/30th and 1/90th of a second for shutter speed
Right exposure with video
-Look at histogram and highlights to get right exposure
-Neutral density filter will minimize the light
-Use fast lenses not zoom lenses
-There are 2 HD resolutions 1080, 720
-Mega pixels have nothing to do with the resolution of the video
-1080=2 megapixels, 720=1 megapixel
-30 frames per second, resolution refers to how many pixels are in an image area not to the dimensions
Choosing frame rate
-30fps~29.9fps
-30fps -1/30th of a second
-1/30th and 1/90th of a second for shutter speed
Right exposure with video
-Look at histogram and highlights to get right exposure
-Neutral density filter will minimize the light
-Use fast lenses not zoom lenses
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